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UX Case Study · Inquiry2Leads · Short read

From Delayed Enquiries to Real-Time Lead Management

One system where every lead is captured, routed, owned, contacted, followed up and closed.

RoleLead UX Designer · Solo
Duration30-day end-to-end product design
PlatformWeb application
UsersAgency Admin · Client · Client Employee
40% → 60% conversion
01 / 10The Outcome
At a glance

The Outcome

Inquiry2Leads replaced a fragmented workflow of separate databases, email, WhatsApp and manual handoffs with a single system where every lead could be captured, routed, owned, contacted, followed up and closed. The agency was running paid campaigns for 10+ clients and managing more than ₹1 lakh in monthly client ad spend, so a delay in getting an enquiry to the right person directly affected how quickly the team could act.

MetricBeforeAfter
Enquiry delivery2 daysReal time
First contactAround 2 days1–2 hours
Conversion rate40%60%
Admin coordination2 hours/day20 min/day
Commercial outcome—2 new clients
Causal chain2 days to deliver → real-time routing → 1–2 hours to first contact → 40% → 60% conversion
In parallel2 hours/day manual coordination → centralized routing, assignment and visibility → 20 min/day
01

The Problem

Before the product, an enquiry moved through separate campaign databases, manual checking, messages and forwarding before reaching the person expected to call it.

The failure was not simply "poor lead management." It was lead latency + invisible ownership + missing follow-up.

There was no reliable answer to

Who owns this lead? When did it arrive? Has anyone contacted it? What happens next?

The design opportunity was therefore not "build a CRM." It was to create a dependable operational path from enquiry → ownership → first contact → follow-up → close.

02

What I Found

I interviewed 3 people during discovery: 2 agency staff and 1 client. The strongest signal was about speed and visibility:

By the time I get the lead, they've already talked to someone else.

The Client Employee was a key role in the product brief, but was not directly interviewed during discovery. Their jobs were therefore derived from the brief and client/team context rather than direct employee interviews.

That distinction stayed explicit throughout the design.

03

From Research to Product Direction

StepLead speedAdmin overhead
ObservedEnquiries arrived late and could disappear between handoffs.Admin work was spread across databases, messages and manual coordination.
InsightA lead loses value when the team cannot act while the prospect is still interested.The overhead was repeatedly finding, checking and passing information between people.
JobKnow immediately when an enquiry arrives, who owns it and what happens next.Manage clients, assignments and activity from one place.
DesignReal-time routing, notifications, waiting-time signals, first-contact logging and follow-up tracking.Centralized client/lead management, role-specific dashboards and activity history.
04

UX Thinking

Jobs to Be Done

I mapped each role from When → I want to → So I can → Where, connecting the job directly to the product surface.

Information architecture. One system of record, but three role-specific experiences:

Agency AdminConfigure clients, monitor performance, manage the system.
ClientMonitor incoming leads, assign work, supervise the team.
Client EmployeeKnow what to call next, log conversations and manage follow-ups.

Lead lifecycle

01New
02Prospect
03Warm
04Idle
05Hot
06Won / Lost
07Archived

The lifecycle made ownership, next action and closure explicit rather than leaving progress in notes or messages.

05

Key Product Decisions

1
Real-time routing over a daily digestA daily digest would have been simpler, but it would preserve the core failure: delay. The system therefore had to route an enquiry when it happened, with notifications and waiting-time visibility making the next action explicit.
2
Three role-specific surfaces over one shared dashboardOne dashboard would reduce design effort but increase cognitive load. The underlying data is shared; the decisions are not, so Admin, Client and Employee surfaces were shaped around different primary jobs.
3
Structured status + activity history over free-form notes"I called" is not enough to establish who acted, when they acted, what happened or what comes next. Structured status, owner, timestamps and activity history made responsibility traceable.
4
SMTP became optional after the first testThe first usability test showed SMTP setup could block client onboarding. Instead of making mail-server configuration a prerequisite, the final flow kept it available as optional/advanced configuration.
06

Decision → Design → Impact

Delayed enquiry → real-time routingFinding: enquiries could take up to two days to reach the client.Decision: route immediately instead of batching.Design: routing + notifications + waiting-time visibility + Call Next.Impact: 2 days → real time delivery and around 2 days → 1–2 hours to first contact.
Invisible ownership → explicit ownershipFinding: leads moved between people without a dependable record of responsibility.Decision: make ownership and history first-class product information.Design: assignment, owner visibility, structured status, timestamps and activity history.Impact: the lead became traceable from capture to close.
Different decisions → role-specific surfacesFinding: Admin, Client and Employee needed different information to act.Decision: avoid one shared dashboard.Design: three role-specific experiences built around monitoring, management and action.Impact: each surface exposes the information needed for that role's next decision.
Follow-up outside the system → visible next actionFinding: a lead could be contacted once and then disappear from attention.Decision: keep the next action attached to the lead.Design: Today's Follow-up, follow-up date/time, conversation history and overdue states.Impact: follow-up became part of the lifecycle rather than a memory task.
07

Selected UI

Admin

The Admin surface answers: Is the business healthy? Which clients need attention? Where are leads coming from?

Client

The Client surface answers: Which enquiries are waiting? Who owns them? Which follow-ups need intervention?

Employee

The Employee surface is action-first: Call Next → follow-up → conversation → close.

Lead detail

One screen connects status, owner, first contact, next follow-up, conversation history and activity.

08

V2 Roadmap

The next planned iteration was not a rewrite of the core product. It focused on two extensions:

1
Improve the Client Employee journeyMake the daily workflow from next lead → first call → follow-up → close even more action-oriented.
2
Understand why leads are lostAnalyse lost leads by source, lead type and loss reason to identify where the funnel is breaking.

The Result

Inquiry2Leads was more than a dashboard redesign. It turned a fragile handoff process into a shared operational system.

The key shift was simple:
A lead should never disappear between people.

Interested in the long version?

This is the short read. The full case study goes deeper into the discovery interviews, the jobs to be done for each role, the information architecture, the lead lifecycle and the trade-offs behind each decision. Email me and I'll send it over.

HIHuseini Indorewala

Lead Product Designer turning complex systems into clarity. 13+ years, 11+ products shipped.

Open to Lead / Senior Product Designer roles
© 2026 Huseini IndorewalaCurrently reading: Refactoring UI
Indore, India · IST (UTC +5:30)